A hybrid of Apocalypse and Sorcery.
The List of Original Changes from Apocalypse
- HP/Stamina Goes up to 300
- For every level you gain, your gamestage is increased with 2.4 instead of the 1.2 you gain in vanilla. Note: Changed gamestage of 2.4 to 1.8 for every level gained.
- Added big list of zombies and Hostile Animals
- Re-done horde-nights/sleepers/screamer hordes
- Custom roaming hordes
- Toilet pistols are back and double shotgun
- Better treasure loot
- Nighttime is not a quiet place anymore. Weak radiated zombies will show up, you have been warned
- Made the candy craftable through a perk (to unlock it you need Master Chef Third perk)
- Changed the candy cost from 100 to 500
- Reduced Basic Survival Quests from 8 quests to 1 quest
- After Finishing Basic Survival Quest, you will get helmet light and Sorcery Intro Book
- When you get special quest from trader to another you will get coins
- Added Scrap tools/scarp iron club
- Added Stainless steel
- Added scrap iron bars and steel bars
- Change Night vision Goggles color from green to red
- Lowered all Armor Physical Resistance/Elemental Resistance. So you won’t be Immortal anymore
- Vehicles takes double amount of fuel to fill it up
- Traders re-stock every 2 days
- Traders has now bigger amount of ammo and resources
- Nerfed the amount of ammo you find it in loot
- Crafting ammo now is much cheaper
v1.1 Original Changes from Apocalypse.
- Changed Zombie bosses name to legendary Zombies
- Change giant Zombies name to Mutated Zombies
- Nerf the amount of meat and resources you get from animals
- Change all candy price from 250 to 500
- Made all candy recipe more expensive
- Changed the Zombies spawn rate from 2 at day/night to 4 at day 5 at night
- Made the roaming horde much bigger
- Treasure loot was too op. You get from it tier 6 weapon, fixed
- There were chance for mutated screamer and legendary screamer to spawn when heat map reach 100%, fixed
- All the food that added from the modlets (war3zuk custom food) now unlocked by master chef perk
- Nerfed all the can food in the game
Advent Apocalypse-Rise of Magic Changes
- Changed skill points from 1 to 3. This is to accommodate two skill trees.
- Added Sorcery Intro book to rewards for completion of starter class quest.
- Removed weapons and tools from beginning quest. You will get pain pills, honey and helmet light at completion of quest..
Mods added to create Advent Apocalypse-Rise of Magic
- Sorcery (Original)
- Deep Pockets (Original)
- More Wood Shapes
- Lootable Corpse
- More Vanilla Foods
- Rickyralph’s Guns
- Rickyralph’s Melee Weapons
- Stamples Defense Quests
- Valmars Starter Class System
- War3Zuk Lootable Storage
- NPC Vincent (Just for Fun and single player only)
Original Mods for Apocalypse
- KHA19-3SlotForge
- KHA19-12CraftQueue
- KHA19-96BBMFW (Removed for Advent Apocalypse-Rise of Magic to accommodate Deep Pockets)
- KHA19-HPBars
- KHA19-LogSpikes
- KHA19-PickupPlants
- TelricsMeleeGolfClubA19
- TelricsMeleeGuitarA19
- Valmars Animal Snares
- Valmars Expanded Ammo Types
- War3zuk 25k Stacks
- War3zuk Custom Foods
- War3zuk Disassemble Ammo
Special thanks to: killerbunny264, Khaine, Telric, Valmar, Stallionsden,War3zuk, Dervix, Survager, ATLA5, Doughphunghus, Rickyralph, Stample, Telric for these great mods: